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Residence: Buy and Sell Land

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Residence: Buy and Sell Land Empty Residence: Buy and Sell Land

Post by Admin Sat Jul 02, 2011 5:38 am

create a residence:
Create a residence is easy. All you need to do is equip the selection tool* (wooden pickaxe by default) and select the two corners of the area you want to protect.
You can also do this with /res select [x] [y] [z]
If you want to expand the selection from sky to bedrock, type /res select vert
You can expand the selection by looking in the direction you want to expand and typing /res select expand <amount>
When you’re done modifying your select, type /res create <residence> to confirm your protection.

Tag Explanation:
For the purpose of this explanation:
<residence>
is the name of the residence you want to edit.
<player>
is the name of the player you want the changes to effect
<group>
is the name of the group you want the changes to effect
<flag>
is the flag you want to use.
<true/false/remove>
is either true or false. This turns a flag on and off. False=off, True=on.
TRUE = will be allowed to happen e.g. if fire is true, fire can spread. If build is true, players can build.
FALSE = will not be allowed to happen e.g. if pvp is false, players can't hurt each other.
REMOVE = will remove the flag from the residence or player.

Flag Explanation:
Here are some descriptions of the flags that can be applied to protect a residence.
The ones in red are only applicable to a residence, not to a player.
All flags default to true unless stated otherwise.

<move>
Defines whether said player/group can move inside the protected area. If set to false, the player/group will not be able to enter.
<build >
Defines whether said player/group can build inside the protect area. If set to false, the player/group will not be able to build.
<use >
Defines whether said player/group is allowed to have access to anything inside the protected area. This includes doors, chests, furnaces, dispenser etc. If set tp false, players will not be able to open the door or use any item inside the protected area.
<tp>
Defines whether said player/group is allowed to teleport to the residence. If set to false, player/group will be unable to teleport.
<admin>
Allows or dis-allows player to set flags on the Residence. Defaults to false.
<flow>
Defines whether or not liquid flows are allowed.
<pvp>
Defines whether said residence allows PVP. If set to false, players will be unable to attack other players within this residence.
<tnt>
Blocks TNT from exploding or doing any damage.
<creeper>
Blocks creepers from exploding or doing any damage.
<ignite>
Stops fire ignition.
<firespread>
Stops fire spread.
<damage>
Prevents all damage to players in the Residence.
<healing>
Slow heals players in the area.
<animals>
Stops animal spawns.
<monsters>
Stops monster spawns.
<subzone>
Allows or dis-sallows player to make subzones at will. Defaults to false.
<bucket>
Allows or disallows bucket use in the zone.
<place>
Overrides the build flag, and allows or dissallows block placement.
<destroy>
Overrides the build flag, and allows or disallows block destruction.

Setting up a residence with flags:
Once you have your residence created, you can apply a number of different flags(see above) to help further protect it.
Residence Flags
To set up flags on your residence, use the following command:

/res set <residence> <flag> <true/false>

Example:
/res set area1 build false - this will stop anyone being able to build in the residence 'area1', except the owner.
/res set area1 move false - this will stop anyone being able to move in the residence 'area1', except the owner.
Group Flags
If you want to set flags per group, use the following command:

/res gset <residence> <group> <flag> <true/false>

Example:
/res gset area1 ops move true - this will allow all ops to move in the residence 'area1', as well as the owner.
Player Flags
The same works with individual players. You can assign flag permissions to an individual by using the pset command.

/res pset <residence> <player name> <flag> <true/false>

Example:
/res pset area1 danjames build true
This would mean that even if Residence permissions are set to BUILD=FALSE, the player danjames will be able to build.
Flags have an order that they are checked when a player tries to do something within a residence.
First Player Flags are checked, and if not found then Group Flags are checked, and then finally Residence Flags are checked.




General Commands

/res - displays help.

Selection Commands


/res select [x] [y] [z] - select a cuboid area to protect, X Y and Z are all a radius from your current location, you can also use a tool (wooden axe by default) to select land.
/res select size - show selected area size
/res select vert - expand selection from sky to bedrock
/res select chunk - Select a whole chunk for protection.
/res select expand [amount] - Expand selection in direction your looking.
/res select shift [amount] - Shift selection in direction your looking.

Creation Commands

/res create [ResidenceName] - create a residence
/res area [add/remove/replace] <residence> [areaID] - Add or remove areas to the residence. These can overlap with areas of the same residence.
/res subzone <ResidenceName> [SubZoneName] - create a subzone in your residence. You must be the owner to do this.
/res remove [ResidenceName] - remove a residence


Flag Commands

/res set <ResidenceName> [flag] [true/false/remove] - set flags on residences.
/res gset <ResidenceName> [GroupName] [flag] [true/false/remove] - set flags on different groups
/res pset <ResidenceName> [PlayerName] [flag] [true/false/remove] - set flags on different players
/res lset <ResidenceName> [blacklist/ignorelist] [material] - add/remove a material from the residence's blacklist / ignorelist.
/res lset <ResidenceName> info - list the Residence's blacklist/ignorelist settings.

Utility Commands

/res unstuck - moves you outside the protected area your in
/res message <residence> [enter/leave] [message] - sets a enter or leave area message. You can ommit <residence> to use the one your standing in.
/res message <residence> remove [enter/leave] - removes a enter or leave message.
/res default <residence> - Restores residence to default flags.
/res rename - [OldName] [NewName] Rename a residence. For subzones, OldName must the the full name(parent.subzone), while NewName is only the new name.
/res renamearea [residence] [OldName] [NewName] - Rename a physical area attached to a residence.
/res lists - Predefined residence permission lists, do '/res lists' for details.
/res mirror [source] [target] - mirrors permissions from one residence to another. You must be owner of both to do this.

Market / Economy Commands

/res market [buy/info] [residence] - buy / view info on a residence for sale.
/res market sell [residence] [amount] - put up a residence for sale
/res market unsell [residence] - remove a residence from selling.
/res lease [renew/cost] [residence] - renew / show cost of renewing a residence. Cost only applies if using iConomy.

Admin
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Join date : 2011-06-12

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